So as you probably know, in flex 3 we could animate objects only by their numerical properties. Which for most situations is enough, like positioning or resizing component. But sometimes you will want to animate a complex object, and in flex 4 that is possible using arbitrary type interpolation. You can see this great demo on the topic on adobe tv by Chet Haase. Mine example isn’t nothing more special than his, I just decided to do it because I saw few people entering my blog wanting to see an example of using perspective projection other than in my previous post – custom flex 4 layout and because recently I had to do similar animation, but I have done it the “dirty” way (yeah I admit it), so I thought it is time to correct it.
The most important thing is our PPInterpolator and its method interpolate()
public function interpolate(fraction:Number, startValue:Object, endValue:Object):Object
{
var startPP:PerspectiveProjection = startValue as PerspectiveProjection;
var endPP:PerspectiveProjection = endValue as PerspectiveProjection;
var currentPP:PerspectiveProjection = new PerspectiveProjection();
currentPP.fieldOfView = startPP.fieldOfView + fraction * (endPP.fieldOfView - startPP.fieldOfView);
currentPP.focalLength = startPP.focalLength + fraction * (endPP.focalLength - startPP.focalLength);
var projectionCenterX:Number = startPP.projectionCenter.x + fraction * (endPP.projectionCenter.x - startPP.projectionCenter.x);
var projectionCenterY:Number = startPP.projectionCenter.y + fraction * (endPP.projectionCenter.y - startPP.projectionCenter.y);
currentPP.projectionCenter = new Point(projectionCenterX, projectionCenterY);
return currentPP;
}
You see that we expect startValue and endValue to be instances of PerspectiveProjection and return a new instance based on these values as a value for the current moment of the animation.
The other thing is as just writing a normal animation, we are just setting the interpolator of the motion path to be the one we created and set the target of the animation the transform property of a group (it could be any other DisplayObject). Have a look at the valueFrom and valueTo, we are passing instances of PespectiveProjection
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import com.tgeorgiev.effects.PPInterpolator;
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The group that is the target of the animation just holds 3 images with different rotations and positions.
That’s all, I suggest you play with the random animate button, for fun 🙂